BLOCK QUEST 5

THE GREAT MUTATOR / v5.4.0
WAKE / CO-OP
Connecting…
📜 Full source / Copy
1 · Hero vista
Recording timeline0:00 / 1:00
Ready1:00 remaining
CARVING THE DUNGEON…

Warming the torches. Hiding the good loot.

IMPOSSIBLE LIBRARY / CHAMBER 1 OF 8
WHISPERS OF THE GREAT MUTATOR
Break 3 seals. Defeat the guardian.
YOU / LV 1100
♥ ♥ ♥ ♥ ♥0 KOs
● RECORDING 00:00
Tap for jabs · hold & release for spin
GOD GAUGE25% Call / 100% Greater Call
WASD / arrows · Click ground: walk · Drag: orbit · Esc: resume
THE IMPOSSIBLE LIBRARY

THE GREAT MUTATOR · v5.4.0

Three ordinary chambers lead to a boss arena. Boss forms and modifiers echo the party’s levels and roles. Every level-up erupts in flame; powersuits grow to 3× at level 13 with increasing robotic armor. Tap player dots on the minimap to follow their camera, then Mirror selected to follow their formation and combat intent. Manual controls override mirroring. Guardians shield nearby allies, Menders heal those most in need, Resonance restores a teammate’s cast, and Precision marks vulnerable enemies. Each level awards one insight. Open 🧬 to discover the Mentat precision path, Volta resonance path, or both. Your model grows through five procedural tiers: Awakened, Inscribed, Faceted, Hive-linked and Confluence. Armor bevels, gauntlet inlays, orbiting relays and a network crown emerge as you level up and learn. Camera 0, Hero portrait, shows your fighter close up. Keys 1–9, 0, − and = select twelve gently transitioning action cameras. 2 follows in flight chase, 5 frames incoming monsters, − flies a slow orbit and = runs an automatic action director. Drag horizontally to orbit, vertically to raise/lower the view; the wheel controls distance. Touch users can select every view in the camera bar. Camera changes leave autorun active. Shift+1–3 select blessings.

These are fictional hive-mind networks simulated locally. Solo fighters develop their own relay constellation. Nearby co-op fighters gain visible links; Athena Archive shares nearby kill XP, while Dionysus Chorus heals the party. Matching god boons activate the bonuses written on discovery nodes. Logic and Resonance summarize your level and learned branches; each node states its actual combat effects.

Auto detail hides fine ornament at a distance. Full shows every earned detail; Eco keeps the essential silhouette. These switches never change combat or progression. Knowledge lasts for this run and survives Rejoin. Auto-run chooses discoveries; turn it off to spend insight yourself.

WET-STONE REALISM · v5.4.0

Articulated fighters, curved daemon anatomy, ornate relics and feathered wings replace the block forms. Tzeentch is the Master of Magic: his army is woven from mortal myths and nightmares. Wet stone uses a live planar mirror with procedural puddles and raycast footstep ripples. Full mirror increases reflectivity; Dry or Off reduces rendering cost. Stable mode uses WebGL planar reflections rather than hardware ray tracing. The optional WebGPU/TSL engine uses animated skin, flame and particle nodes with environment reflections. Change engines in the sidebar; switching restarts the run.

MUSIC + CAPTURE

The always-visible bar contains Choose MP3 / MP4, Record Game Video, Record Screen, duration and Stop. Choosing an MP3 automatically selects song length. The top bar shows the track duration and recording timeline. Song length means the loaded audio/video’s duration from your chosen start time, not its file size. Record Game captures a clean game frame plus your soundtrack and effects. Record Screen opens the browser’s sharing picker and mixes this game’s music and effects; it does not capture microphone or other apps’ audio.

Use Crop / clips for a live preview, 16:9, 9:16 or square framing, zoom and pan, and a cropped music-video corner overlay. After capture, the video downloads and appears in Saved clips. Set In/Out times, adjust framing, and Export to make a cropped/trimmed copy in real time. Native MP4 is preferred; the format badge and filename show WebM when MP4 is unavailable. Keep this game page visible during screen capture. The last five clips are stored locally when browser storage permits.

RETURN TO PLAY

Click or tap the floor to walk. WASD moves your fighter; arrows also work when couch co-op is off. Drag to orbit. Escape or Resume game closes menus, accepts recommended pending blessings, and puts keyboard focus back on the dungeon. If a link drops, teammate AI takes over and WAKE reconnects automatically. A replacement host continues from its last received world snapshot; transient progress during a partition may be reconciled to the room host.

FISTS OF THE UNDERWORLD

Explore changing chamber footprints across the Impossible Library, Wyrdflame Foundry, Prismatic Labyrinth and Orrery of Fate. Break three seals and defeat all foes to open the portal. Seals and chamber clears offer each player three god boons. Same boon upgrades its level; a different boon in the same slot replaces it. Passive Gifts stack.

Player oneWASD · Space fists/spin · Shift dash · E magnet · Q cast/recall · F call
Couch playerArrows · Enter fists/spin · Right Shift dash · / magnet · . cast · , call
GamepadStick move · A fists/spin · B dash · X magnet · Y cast · RB call
Camera1–9 / 0 / − / = cameras · Drag to orbit/tilt · Wheel zoom · Shift+1–3 blessings

Tap Attack for rapid jabs. Hold past 0.34s to charge: Sturdy reduces incoming damage by 65%. Release to spin, or keep holding for repeated full-charge spins. Dash grants brief invulnerability and a 0.48s dash-strike window. Backstabs deal 1.5×, critical hits 2.5×; these multiply.

Magnet pulls a pack in, then slams. Cast launches one of three seeking bloodstones; embedded stones dislodge after three seconds. Cast with no stones available to recall all embedded stones for up to 140 base damage per enemy. Calls spend 25% gauge; a full gauge performs a Greater Call. Critical hits build gauge faster.

Daemon attacks mark the floor before landing. Screamers dive, Flamers fan out wyrdfire, and Changelings steal new shapes. Pink Horrors split below 30% health; some Blues split again into Brimstones. Kairos changes phase at 66% and 33% manifestation health, summons Horrors and casts faster. Banish him to open the exit. Athena’s Divine Dash reflects projectiles.

Your Hearth charm restores 30% max health on the first five chamber entries. After a clear, the north doorway advances the party. Another player’s pending blessing never locks the door; their choices carry into the next chamber. Optionally claim the free fountain (+40 HP) or spend 60 personal coins on a boon. Gems still buy the original stackable enchants. Five lives each; Rejoin restores an exhausted fighter while keeping their build.

Auto-run is on at launch, resolves blessings silently without stopping combat, and resumes 15 seconds after manual input stops. At zero lives AI rejoins after three seconds with its build preserved. The host assigns complementary Precision, Resonance, Guardian and Mender roles; choices appear with a shared revision in the WAKE console. Couch and WAKE players have independent boon choices and coin purses; dungeon progress and gems are shared. Recordings include game audio and loaded music/video, using MP4 when supported and WebM otherwise.