Bringing eight worlds into one shared sky.
Leave orbit. Find your city. Let four minds explore it together.
Original arcade systems inspired by your racing transcript. The city stays geographic; festival ramps and race props are explicitly fictional.
Precision mode models tyre temperature, wear and regenerative boost. Damage is an arcade penalty with cosmetic deformation on the stock car—not soft-body physics or measured vehicle telemetry.
Select Road stories to play five local chapters. Replays store your vehicle run, not the entire world.
W / ↑ throttle · S / ↓ brake / reverse · A / D or arrows steer · Space drift · Shift boost · R reset · H AI · V / C view. Aircraft use Q / E for altitude. Mobile has hold buttons and cruise.
Real map streets and terrain, not a generated square downtown. State overview uses regional detail; landing loads a bounded 1×-scale district.
W / ↑ accelerate · S / ↓ brake, then reverse · A / ← left · D / → right · Space handbrake · Shift boost · R reset · C/V camera · H AI drive · Tab next vehicle. On foot: A/D strafe, mouse/right pad look. In flight: Q/E down/up.
Touch: steer with the left pad, or the arrow buttons. Hold the throttle, brake or drift button; cruise toggles automatic throttle. Boat racing always uses the Lake Minnetonka GIS shoreline. Water depth is visual, not a bathymetric survey.
A/D aligns your ship. Space breaks a saucer beam, then catch the falling animal. Five lives, evolving waves, a recoverable buddy ship and a saved ACW top ten.
Each actor has a model, instructions, memory and a browser voice. Local ONNX engines run in workers; identical model settings share one engine to save memory. Downloads start only when you press Load.
Ready · demo agents are scripted, not loaded language models.
Only agents set to “Endpoint” send prompts there. Use a trusted proxy with server-side credentials. No provider secret is saved in this app.
Drop self-contained GLBs or choose several below. Skeleton-safe clones, metre-scale fitting, animation selection, ground snapping and per-agent character assignment.
The bundled Scout is an original animated GLB supplied with this app. Imported models stay local. GLB is a 3D asset; it does not contain the actor’s language model.
The procedural crew is already present at the landing plaza.
GLBs are not automatically decimated. Large textures and meshes can exceed phone memory. Start with one character, then add more. Facial movement is an approximate talk envelope, not phoneme-accurate lip sync.
Park a whole collection. Filename keywords choose a starting vehicle profile; correct any profile below. The minimap shows every parked vehicle. Click it to drive. Detailed GLBs are decoded nearby, not all at once.
No fleet loaded. Your cast is separate.
Car, truck, motorcycle, bicycle, powerboat, sailing ship, plane, helicopter and walker profiles. Visual import does not discover mass or wheel rigging. Air controls are arcade flight. Models keep their materials and embedded animations. No uploads.
Idle · MP4 first; the actual codec is shown when recording starts.
Scene movies mix the MP3 and optional microphone, not browser speech. To include voices, use Tab / screen and share tab audio where supported. No duplicate soundtrack is mixed when tab audio is present. Unsupported MP4 encoders produce an honestly labeled WebM file.
Play an imported MP4 from the gallery to put it on the plaza’s cinema screen. Imported videos are muted by default to avoid echo.
IndexedDB · imports, captures and GLBs stay in this browser.
Growth is disabled for mapped cities; measured footprints and elevations are not inflated by a simulated year.
A district pack retains its road coordinates, footprints and sampled terrain. No download is required to reopen the core geometry. The proving ground is a separate, clearly fictional test track—not a replacement city.
Landing automatically loads a bounded DEM / OSM district. Gray gaps mean missing elevation. Real road alignments and building footprints come from OSM. Building heights without height tags, lane widths without width tags, and bridge clearances are estimates.
Location is requested only by this button. A direct bearing is not road navigation; no location is uploaded.
FPS, frame p95, draw calls, triangles, asset counts, errors and codec support.
1 · Voice Atlas — globe, model bay, crew, memory, media vault.
2 · Minnetonka — shores, longships and wildlife.
3 · Wisconsin — growth, streets and traffic.
4 · Minnesota — smooth travel and mixed media.
5 · San Francisco — landmark forms and spoken notes.
6 · North Dakota — exploration, source atlas and local OSM.
7 · South Dakota — Black Hills terrain, bison and scenic rail.
8 · Galaga Rescue — saucer beams, animal catches and scores.
New shared implementation, not eight unchanged games. No automatic microphone, GPS, model downloads, remote AI calls or uploads.