Approximate Phelps Island massing from aerial/map references: broad north body, Phelps Bay bite on the southeast, dredged channel separations, Enchanted/Shady satellites. Click an emoji to take control.
ποΈ World Lab
Viking-Tides bump terrain + Phelps prairie/bluffs + Iron Range mining cities. Ground is covered by instanced micro-grass patches.
βοΈ Clear Noon Β· Weather/Time preset 1
π¬ Player staging: 02:00
π΅ Joust / Raid Media Deck
Song-reactive world + canvas recorder + full-screen recorder + trackside video billboard. MP4 when supported, WebM fallback.
Recorder idle
π¦ GLB / GLTF
Auto-fit, center, PBR-upgrade, then replace a live vehicle body or spawn a prop.
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β¨οΈ Controls
1β9 whale / sub / truck / car / Oseberg / coaster / mine / fae / dragon W S forward/back Β· A D yaw/steer Β· Q E strafe left/right Β· Z C down/up Β· Space power Β· Shift sprint/nitro β‘ DOUBLE-W: timed forward taps stack Blast. It raises acceleration, particle wake and jump energy. Whale/Sub staging: both spawn in open water with a 02:00 player-perspective shot clock. Whale can breach/soar; sub enters the abyss route from the water stage. Truck: real 6Γ6 mining truck, Iron Range garages, Viking-Tides parallel track and wedge jumps. W/S pitch and A/D roll in air. Car: real AWD island SUV, free drive + mining roads. Oseberg: clinker hull, planks, thwarts, shields, dragon prow/stern, sail, 20 rowers. Mine: side-entry tunnels descend under the lake; W/S rail speed, Q/E lateral inspection, Space changes tunnel. Coaster: Viking Tides 8,000-point banked route. βοΈ Weather/Time: the Time Shift emoji cycles dawn/day/cloud/rain/thunder/snow/fog/wind/night/aurora presets with matching particles. V camera Β· M map Β· Enter chat Β· R reset.