Topographic land + bathymetry Β· click π π π π’ β΅ π₯οΈ πΌ to take control Β· Wake pilots remain remote.
π΅ Song + 60s Capture
Optional MP3/WAV soundtrack mixed into a screen capture of the live Three.js canvas.
No song loaded
Recorder idle
π¦ Import GLB / GLTF
Load a Trellis-style .glb (Draco-compressed OK). Auto-fits scale, centers it on the ground, and upgrades its materials to physical PBR under this world's lighting so it doesn't look flat next to everything else.
No model loaded
β¨οΈ Controls
1β7 whale / car / truck race / coaster / ship / submarine / angel fae W S throttle Β· A D steer Whale:Z dive Β· C rise Β· Space sonar Β· stays underwater, gently steered off shallow shores Car: drive into deep water and it slows hard; stay submerged 10s and it crawls the seabed at half speed until you find shore again Truck: Cybertruck-style EV Β· Shift nitro Β· Space drift/jump attitude Coaster: speed slider (or W/S, Q/E) Β· now runs through two real loop-de-loops on a smoothed rail Angel Fae: W/S thrust, A/D turn, Z/C dive/climb β wings flap for flight and also gesture like a second pair of arms; nearby birds fold you into their flock π΅ Media: load song Β· Play / Stop / Record Β· optional 60s cap π¦ GLB: import your own Trellis/other .glb, pick a target slot, auto-fit + PBR upgrade applies on load V camera everywhere Β· C camera except whale/fae Β· M map Β· Enter Wake chat Ships: click another ship in 3D or click its β΅ on the map to take the helm. Subs: click a π₯οΈ in 3D/map or press 6 to board an automatic abyss tour; W/S or slider changes tour speed.
World: kilometer-deep abyss, whale echo-vision, pod followers, submarine tours, Viking tides, jump roads, Minnesota lakes, caves, desert dragon country, a boid-flocked bird sky, slow ocean-going cargo ships, and the planetary rail all remain one continuous scene.