BLOCK QUEST 4

ASCENDANT HIVE / v4.0.2
WAKE / CO-OP
Connecting…
Recording timeline0:00 / 1:00
Ready1:00 remaining
CARVING THE DUNGEON…

Warming the torches. Hiding the good loot.

TARTARUS / CHAMBER 1 OF 8
THE CHAINED GATE
Break 3 seals. Defeat the guardian.
YOU / LV 1100
♥ ♥ ♥ ♥ ♥0 KOs
● RECORDING 00:00
Tap for jabs · hold & release for spin
GOD GAUGE25% Call / 100% Greater Call
WASD / arrows · Click ground: walk · Drag: orbit · Esc: resume
M O S S V A U L T

ASCENDANT HIVE · v4.0.2

Each level awards one insight. Open 🧬 to discover the Mentat precision path, Volta resonance path, or both. Your model grows through five procedural tiers: Blockborn, Inscribed, Faceted, Hive-linked and Confluence. Armor bevels, gauntlet inlays, orbiting relays and a network crown emerge as you level up and learn. The fourth camera preset, Model, shows your fighter close up.

These are fictional hive-mind networks simulated locally. Solo fighters develop their own relay constellation. Nearby co-op fighters gain visible links; Athena Archive shares nearby kill XP, while Dionysus Chorus heals the party. Matching god boons activate the bonuses written on discovery nodes. Logic and Resonance summarize your level and learned branches; each node states its actual combat effects.

Auto detail hides fine ornament at a distance. Full shows every earned detail; Eco keeps the essential silhouette. These switches never change combat or progression. Knowledge lasts for this run and survives Rejoin. Auto-run chooses discoveries; turn it off to spend insight yourself.

MUSIC + CAPTURE

The always-visible bar contains Choose MP3 / MP4, Record Game Video, Record Screen, duration and Stop. Choosing an MP3 automatically selects song length. The top bar shows the track duration and recording timeline. Song length means the loaded audio/video’s duration from your chosen start time, not its file size. Record Game captures a clean game frame plus your soundtrack and effects. Record Screen opens the browser’s sharing picker and mixes this game’s music and effects; it does not capture microphone or other apps’ audio.

Use Crop / clips for a live preview, 16:9, 9:16 or square framing, zoom and pan, and a cropped music-video corner overlay. After capture, the video downloads and appears in Saved clips. Set In/Out times, adjust framing, and Export to make a cropped/trimmed copy in real time. Native MP4 is preferred; the format badge and filename show WebM when MP4 is unavailable. Keep this game page visible during screen capture. The last five clips are stored locally when browser storage permits.

RETURN TO PLAY

Click or tap the floor to walk. WASD moves your fighter; arrows also work when couch co-op is off. Drag to orbit. Escape or Resume game closes menus, accepts recommended pending blessings, and puts keyboard focus back on the dungeon. If the party host has stopped responding, Resume game continues locally; Reconnect joins WAKE again.

FISTS OF THE UNDERWORLD

Clear eight chambers across Tartarus, Asphodel, Elysium and Styx. Break three seals and defeat all foes to open the portal. Seals and chamber clears offer each player three god boons. Same boon upgrades its level; a different boon in the same slot replaces it. Passive Gifts stack.

Player oneWASD · Space fists/spin · Shift dash · E magnet · Q cast/recall · F call
Couch playerArrows · Enter fists/spin · Right Shift dash · / magnet · . cast · , call
GamepadStick move · A fists/spin · B dash · X magnet · Y cast · RB call
CameraClick/tap ground to walk · Drag to orbit · Wheel zoom · Escape to resume

Tap Attack for rapid jabs. Hold past 0.34s to charge: Sturdy reduces incoming damage by 65%. Release to spin, or keep holding for repeated full-charge spins. Dash grants brief invulnerability and a 0.48s dash-strike window. Backstabs deal 1.5×, critical hits 2.5×; these multiply.

Magnet pulls a pack in, then slams. Cast launches one of three seeking bloodstones; embedded stones dislodge after three seconds. Cast with no stones available to recall all embedded stones for up to 140 base damage per enemy. Calls spend 25% gauge; a full gauge performs a Greater Call. Critical hits build gauge faster.

Guardian attacks mark the floor before landing. Phase II changes attack speed; the final guardian vanishes, leaves a footprint marker and summons adds. Shielded foes take less frontal damage: spin, magnetic slam or flank them. Athena’s Divine Dash reflects projectiles, including rocks.

Your Hearth charm restores 30% max health on the first five chamber entries. After a clear, the north doorway advances the party. Another player’s pending blessing never locks the door; their choices carry into the next chamber. Optionally claim the free fountain (+40 HP) or spend 60 personal coins on a boon. Gems still buy the original stackable enchants. Five lives each; Rejoin restores an exhausted fighter while keeping their build.

Auto-run is on at launch, chooses boons after two seconds, and yields to your controls. Couch and WAKE players have independent boon choices and coin purses; dungeon progress and gems are shared. Recordings include game audio and loaded music/video, using MP4 when supported and WebM otherwise.