SOMA FORGE

Paint live video onto a MediaPipe-driven body, then export it as a textured, animated, part-separated GLB.
idle models source take

Video in

📷Camera
🎬Video file
🖼️Still image
🖥️Screen
camera
— fps

Tracking

0
0
0
Depth exaggeration1.00×
Smoothing0.35

Colormap from video

Every frame is copied to a texture atlas. Each vertex reads the pixel it sits on, so the model wears whatever the camera sees.
Live · waiting for video

Activity

Ready.

building the forge

render fps
infer ms
0
vertices
0
triangles
0
parts on
0.0s
take length

Take & export

A take stores joint motion as keyframes and face/hand shapes as morph targets, so the GLB opens in Blender with animation already on it.
no export yet

Parts

Video out

3D view screen codec

Saved files

Telemetry